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Each of HoF2‘s 22 levels (plus the recently released “Endless Mode”!) take place on a literal map made of cards, which your character token must traverse. Despite the very similar way in which the two games may carry themselves, there’s one major and immediately noticeable mechanic that HoF2 has which helps to set it apart from the rest of its tabletop ilk cards. Hand of Fate 2 may have an undeniably D&D-like presence, but don’t let that fool you into thinking that the two play alike. Admittedly, none of the writing is apt to blow you away - it’s all fairly standard high fantasy tabletop stuff - but that doesn’t mean that you can’t enjoy it for the well-written, classically inspired tabletop-like that it is.Įach campaign may consist of but a deck of cards, but no two ever play quite the same. Each of the game’s stories vary from one another by a noticeable amount - ranging anywhere from the player helping the Empire prepare for an incoming raid, to rescuing a dim-witted farmer from the necrotic clutches of his now-deceased lover - and are all unique in their own right. Within each of HoF2’s levels are stories which, while in some part pertaining to the larger picture (ie the final showdown with Kallas), are able to remain self-contained enough that they can be enjoyed on their own. Over the past 100 years, he has been honing his own skills with the Game and, after finally having fully improved them to his liking, has adopted a protege (that’s you!) in hopes of finally taking Kallas down once and for all.Īlthough its overarching story is made apparent from the very beginning, Hand of Fate 2 seems to focus more on the narrative journey itself, rather than the final destination.
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But the Dealer has not simply sat back and watched as the man who bested him twisted the world into an unrecognizable mass of agony, however.
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After his victory over the enigmatic and seemingly all-powerful Dealer, Kallas (the original HoF‘s protagonist) has found himself to be the new master of the Game of Life and Death, and has used his newly acquired power to sew corruption, despair, and death across the land. Hand of Fate 2‘s story takes place approximately 100 years after that of the original Hand of Fate. And it also stands as a great example for how much potential the (admittedly niche) single-player tabletop sub-genre has. Hand of Fate 2 hasn’t entirely “mastered” that concept either, but it’s certainly safe to say that it’s been one of the best attempts that I’ve ever had the pleasure of encountering.
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Especially when attempting to craft this experience for, rather than the usual handful of living, breathing, and often times obnoxious (in the best possible way) people, a lone player in a world otherwise full of NPCs. It’s also an experience that, try though it might, the video game industry can’t quite seem to replicate with 100% accuracy.
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Letting yourself get sucked into a game ruled primarily by imagination, an oft-brutal Dungeon Master, and your ability to act like a Lawful-Evil half-Elf/half-Orc (or whatever weird amalgamation of a character that you decided to go with) is, under the right conditions, an incredible and fun experience.
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My experience with the iconic tabletop role-playing series Dungeons & Dragons, despite being somewhat limited, has been a very positive one overall.